home *** CD-ROM | disk | FTP | other *** search
/ Amiga Collections: Various / S.N.A.G. Disk of the Month 90-07 (1990)(Southern Nevada Amiga Group)(PD).zip / S.N.A.G. Disk of the Month 90-07 (1990)(Southern Nevada Amiga Group)(PD).adf / Game / README (.png) < prev    next >
ANSI Art File  |  1990-05-27  |  10KB  |  640x3536
Labels: text | screenshot | font
OCR: im Webster Technical Information About SHARK! SHARK? uses animation objects (or AnimObs) in a double-buffered screen to achieve its results. The shark, and it's prey the perch, are actually composed of six such AnimObs, one for each direction. Each of these AnimObs are in turn composed of three Blitter Objects, or Bobs, which show each individual "frame" of the fish as it wiggles back and forth. When the shark is swimming horizontally from left to right, for example, you are seeing a series of alternating Bobs that correspond to only one of six AnimObs, while the other five shark AnimObs are not shown on screen. Each AnimOb also has x and y screen coordinates, as well as velocity values in both x and y directions. These velocity values determine how fast the shark, or perch, can travel in ...